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Mar de Oro
Line infantry on the coastal road below the San Telmo estate at dusk
Quickstart

Begin with The San Telmo Incident

Enter the Golden Sea with a complete introductory adventure for one Game Master and four to six players.

Use your preferred roleplaying system or play with the included optional Mar de Oro 2d6 Resolution Bridge.

The hook

A routine industrial accident has placed the San Telmo estate behind a military cordon. Injured workers are being prevented from leaving, engineer Emilio Resa has disappeared, and the official account does not match the evidence.

The crew must question witnesses, navigate rival authorities, enter the sealed estate, and decide who will control what lies beneath it.

What's in the box

Designed for a three-to-five-hour session, the Quickstart includes everything a table needs to sit down and play tonight.

3–5 hour session

Paced for a single evening, with clean act breaks if you need to split across two.

Six ready-to-play characters

Pregenerated crew with roles, ties to the estate, and clear reasons to push into the cordon.

Maps, handouts, and clues

Estate map, faction handouts, clocks, and a clue web wired to the incident.

A path into the campaign

Guidance for continuing directly into Shadows of the Compañeros without a hard reset.

System-neutral, table-ready

Bring the ruleset you already love. If you don't have one to hand, the Quickstart ships with the optional Mar de Oro 2d6 Resolution Bridge — a light framework so you can play without a separate rulebook.

Download the QuickstartPDF

Print it, share it with your table, and set the first scene at the cordon.

What comes next

The optional Mar de Oro 2d6 Resolution Bridge includes a small nod to the fiction-first resolution tradition associated with Apocalypse World. Mar de Oro remains an independent, system-neutral setting and is not affiliated with or endorsed by its creators.