Start Here
Three doors into Mar de Oro
Pick the door that fits. Every path leads back to the same Golden Sea, so nothing here locks you out of anything else.
For players
Learn the world
Read Chapter I, meet the nations, build your character, then dip into the Living World for atmosphere and shipboard practice.
For GMs
Run a session
Open the GM Guide, choose a system, and grab a set-piece or a printable document you can drop onto the table.
For the curious
Explore the setting
Follow Éterlumin through physics, culture, and politics, then wander the glossary or the archipelago.
The Living World
Short articles on ship life, craft, culture, signals, politics, and documents, readable in any order.
Browse the Living World